![]() alcohol - best stress relief you can get in this medieval setting, huh.Granted, early on you may have other priorities than acquiring or crafting consumables. Inevitably require consumables to be of use. coin pouch / poor man's pouch - provide 1 or 2 slots for consumables.You do not want to fail a quest in Heads Will Roll for more reasons than one) See How to get more items below. Good quest roll can mean a difference between a quest successfully completed (and rewarded) or a quest miserably failed. rabbit's foot - improves your rolls in combat and in quests.leather boots - provide stats and make Scavenge action more effective.Bonus is quite nice for early game when you do not have high stats yourself. Killing a tougher enemy early on means you can loot him for better loot and snowball faster. Only lasts for a few turns, but can be a game changer when you fight a tougher enemy. unreliable poison - improves your damage-dealing potential substantially.Anyway, this is a good item to help you stay afloat during early stages of the game when you do not have excess money. If you do not know why gambling is important, see How to get more stats below. playing dice - improves your odds at gambling.While it does not provide any immediate combat bonuses, it makes you more powerful in the long run due to its financial benefits. ![]() A very powerful item if acquired early game.
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